Comments

Log in with itch.io to leave a comment.

I think you could improve the performance of the raycasting functions with raymarching and/or BSP. If it's possible to use external C++ for your functions, then you could also look into OpenACC for even more speed gains with some of these complex functions.

UPDATE:

- Add FPS scripts for a Doom like game engine

So it seems I had been using the buy/download updating wrong. If you had purchased this and can no longer download, let me know!

UPDATE:

- Add RPG Maker VX Sprite Sheet scripts for animating sprite sheets without having to crop any images. All done automatically!

UPDATE:

- Add ray_cast and ray_cast_distance to return an object or the distance to the object that the ray has hit. Implemented ray_cast_distance into the grappling hook in the platformer scripts to make it attach at the hit point rather than the center of the block object.

UPDATE:

- Add draw_sprite_line for drawing a line of sprites, draw_ray for casting a line until it hits an object, which can easily be modified to return the object it hit. Will add ray_cast as a script for returning distance and/or object it hit.

UPDATE:

- Add fake 3D Isometric scripts for layered sprites to give the illusion of isometric 3D. Works with view_angle and view_wview/view_hview for accurate results!